AAR for 16th August.
OPERATION Z, EASY1st tickturn1 - unbearable hand, mulligan to one unit. AI obviously kills it on AIturn1.
turn2 - FW, Stuka, Hetzer, IC; 3 dmg dealt.
turn3 - some more units, 15 dmg dealt, Hetzer dies. AI side blocked by planes.
turn4 - 19 dmg blitzed thru. On its turn, AI wipes 2/4 of my units.
turn5 - nothing special.
turn6 - last man standing deals 22 dmg.
Result: 78 dmg.2nd tickturn1 - one-unit hand, can't keep, mull to FW 190, Me 262, Stuka, Drilling. FW dies.
turn2 - FW 190, Stuka, upg 262, He-216 upg 262. This might be todays lucky shot. 19 dmg dealt.
turn3 - Me 262 + upg, 305 how on FW 190, 51 dmg. AI thankfully screws its turn, otherwise it would kill one third of my units,
turn4 - blitz some 80 dmg. AI kills 3/6 of my units.
turn5 - roughly 50 dmg. Ai kills 1/3 units.
turn6 - 42 dmg.
Result: 250 dmg.3rd tickturn1 - one-unit hand again. Mull to FW 190, Bf 109, He-219. AI lines fully blocked,
turn2 - Hetzers prepared in back line, IC on Bf 109; He-219 dies on AI turn. So far no dmg dealt.
turn3 - 36 dmg blitzed. Bf dies.
turn4 - 45 dmg blitzed, Ramcke. Kure force kills 1/3 units.
turn5 - Hetzers would hit the wall, Blitz saved the day.
Result: 99 dmg, WIN.OP DRUMBEAT, EASY4th tickturn1 - mull to Panther, Panther, Hetzer, Pz II, upgrade Hetzer. AI plays some crap.
turn2 - Camo net on Pz II, IC on Panther, upgrade Hetzer, kill 2/3 AI units. Nelson cripples my units.
turn3 - 305 How on Pz II, Baton on Hetzer, Lehr. Spitfire plus Thicker Armour stops the Pz II.
turn4 - Blitz, upg Panther+IC, 70 dmg dealt. AI blocked except for the Spitfire.
turn5 - Blitz, IC, H. Speech, 89 dmg dealt. Matilda heals back 15 dmg.
turn6 - Ramcke+ Camo Net, Camo Net no. 2 on Hetzer. 79 dmg dealt, surrender.
Result: 349 dmg.Conclusion:Opera Z seems to be a
waste of time.
With a good luck,
Drum is playable, but one tick is hardly a statistic.
- Code: Select all
turn1 -
turn2 -
turn3 -
turn4 -
turn5 -
turn6 -
for future use