52nd Lowland Division (Diamond) - this card has the "British Full Support" ability, but at level 3 it only grants +1/+1, not the expected +3/+3. The epic elite version at level three does grant +3/+3 only at the start of turn as expected.
You're correct, we'll fix it.
Erich Hartmann (Diamond) - this card sometimes mysteriously destroys itself when it promotes.
I've tried it and it worked fine, it seems something tricky and we'll try to reproduce it here. We had this ability marked to "change" on the expansion but we didn't do it at the end (mistakes were made

And a question on the "Explosives" ability which trigger at the start of each turn: If I play multiple cards with these abilities it seems only the last played actually takes effect and they don't stack. Example if I play 52nd Lowland Diamond then 52nd Lowland Epic, all enemy cards take only 4 at the start of turn (not 9). Is this the intended behaviour?
It only activates once and can't be stacked, we'll change the text to avoid confusion. (it's like delayed "on play" ability)
Perhaps i dont get it or had false ideas of the leader ability motivation from the Volksgrenadier. But atm the ability does exactly nothing. When it gets spied it remains on the board without having the abilities being restored .
If the card is spyed, the ability won't work.
I assume the reason is because some cards are listed under Battle Pass special cards filter, but I beleive those should be also counted for the epic elite crafting edition tasks
Yes, battle pass cards are considered a "different" edition, we'll see if we can change it, but it won't be something that we can quickly change.
I have experienced this happen a couple times since new update, sometimes is only one card blacked out, which I can at least play around with other 5, but if half my turns draw are useless it becomes more of an issue.
Hello we have received a couple of similar reports but we're not able to reproduce this issue, do you remember exactly what happened before that?
Goes without saying this is affecting balance in several missions. TBH, in some of them it actually HELPS (as the enemy has infantry)...but it should be fixed ASAP as it affects gameplay a lot, and every mission will have to be relearned later...
While the fix is really easy, all the changes on abilities require that we synchronise the updates between all platforms so they can play pvp together. We had some stability issues with the android update (already resolved) and a iOS authentication issue (it should be fixed on the next update) that took priority. Once resolved, we'll be able to deploy the update for card/abilities fixes.
Regards,