nAFAI wrote:The problem is that there are certain specific abilities that work differently from the rest of abilities we can call them "Special Abilities" those ones even if they are always present in the Unit, they cast an "effect" on those units, and that's exactly what is causing the confussion as you point out.
I agree it's nor ideal or intuitive so we will work around that to make it easier to understand!
Sorry to insist...but i would appreciate a clarification...there are some bugs and some features...and i would like to know what is supposed to happen.
ASSUMING NO BUGS:
Biltzkrieg card lasts only one turn...it is the only type of blitzkrieg that is temporary.
Units with Blitzkrieg will NEVER lose the ability...
Units which receive Marshal Baton will always have blitzkrieg from then on...even it marshal baton is destroyed (when destroyed only the defense bonus disapears)
In this last case...what happens if marshal baton is destroyed and the unit is upgraded?
Am i wrong on any of the above?
10.000 Lemmings can't be wrong...