Raids after update

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Re: Raids after update

Postby Aine » 28 Oct 2019, 17:27

mtormo wrote:Hello,

I think there's some misunderstanding with raids and I can understand your complains, but raids where designed to take a week to complete. Gradually, with the addition of new and powerful cards, players could easily complete them in a couple of days but it was never our intention that you could complete a raid in just one day (and currently some players are capable).

The current state of raids is fine, we can check the damage done per ticket on each raid and the average is even higher that what we can expect (compared to previous expansions, specially since last expansion Outbreak).

Regards,


Well, there's at least one raid where the average dmg/tick is quite insane, and yeah, dealing 5000 in one day is a bit too much. Otoh, Medium raid that cannot be finished in two days no matter the deck is weird. I dealt about 300 dmg/tick, and I got decks full of powerful cards. I doubt that any novice player with a freshly built deck could finish this raid in less than five days, so he's basically stuck without any progress.
Idk if this can be solved, especially without completely unbalancing the whole game. If there'd be easier raids meant for the noobs, sharks can still farm the raid points.
My main (and maybe only one) issue is that right now it's simply better to not play the non-Aleutian, non-Baltic raids, as the results are not worth the frustration. But others may have differing views.
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Re: Raids after update

Postby Aine » 09 Nov 2019, 08:23

Damn this game, seriously.
I played Encirclement of Berlin twice this day, and the AI have played Horten three times, first time in the first turn of tick1, then on the second turn of tick 2 and two turns later after I somehow managed to get rid of it. Can you remove that crap, or do I really need to stop bothering myself with this mission?
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Re: Raids after update

Postby Aine » 10 Nov 2019, 09:10

Sunday, Encirclement Medium

tick1: turn1 Maus, upgrade, Hartmann, turn2 PzII, turn3 Horten, 82 dmg dealt at all.
tick2: turn1 Hartmann, turn2 Horten + upgrade, effectively lost by turn4, 166 dmg.
tick3: turn1 Hartmann + Rommel killed my board, turn3 Maus, turn4 2x upg Maus, 265 dmg.
tick4: turn1 Hartmann + AK + Rommel killed my board, surrender.

So much fun. Did anybody tested this raid?
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Re: Raids after update

Postby Pieterr » 11 Nov 2019, 00:29

I've played encirclement of Berlin as well,...
I play a german deck vs it: It's combined navy, airforce with one ramcke.

And yes, it hits me too with Hartmann, Horten, Rommel, Maus and all the other cards the ai has available.
Overall, the good news is that this ai doesn't have machineguns, spying, NOSB, invincible units, etc.
The bad news is that it has blitzkrieg units, confusion, Horten, Maus and Rommel.

Anyway, I'm not that bothered by Horten: My own airforce deals with it, its bombing doesn't effect my planes and makes my ships more angry. Above all the ai gets one ap less on its next turn.

If I were to make a deck especially designed for this raid:
- Ramcke
- Donitz, 1st Naval infantry Division, Blucher, Tirpitz, Blohm & Voss (all improve attacking skills when damaged and they will every turn)
- M2 and some units that provide bruatality
- NOSB, Plan Z (otherwise: naval development), better equipment, maybe captured (if you don't have a dia Ramcke), demotion (to keep the brandenburgers at rank 1), flag raising
- Units that provide promotion (Heinkel HE-219, Gneisenau)
- Units that provide strength (ME-262, Blohm & Voss)

Hope this post will be of any help to you.
Good luck,

Cheers
Pieter
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Re: Raids after update

Postby Aine » 11 Nov 2019, 06:27

I don't have many German ships, and I don't have any blueprints left. I also don't have most of non-German cards, and I mostly don't have any appetite to play the thing.
This week's raids are Neptune (so-so playable at E+M), Opera Z (meh, but Easy kinda goes), and Encirclement (no thx). I'll have lots of spare time till next Mon, I guess.. :D
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