New Abilities Suggestions

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New Abilities Suggestions

Postby gusgus78 » 15 Mar 2019, 11:13

Hi!!

I would like to share (again) some abilities that maybe could be incorporated in game. Some of them would requires spending AP/HP, others wouldnt (comes with own units).

Caption:
#CARD_TYPE# = Unit/Item/Order
#FACTION# = Ger/Usa/Rus/Jap/Brit
#UNIT_TYPE# = Infantry/Armored/Planes/Ships

/////////////// Requires spending AP/HP //////////

FORTUNE:
"Lose X HP: Discard your entire hand and take new 6 cards"

ENIGMA:
"Lose X HP: Play target #CARD_TYPE# card from your DECK for free" 

STRATEGIC MANEUVER:
"Lose X HP: Play target #CARD_TYPE# card from your HAND for free" 

HOSTAGE:
"X AP: Put a 1/1 attack/defense wounded soldier with Slow ability on target opponent slot"

EQUIPMENT INTERCEPTION:
"X AP: Disable Item slots of target unit. That unit wont be able to equip items while remains into play"

ADRENALIN ACTION:
"X AP: Target unit gets +X/+X. Unit becomes to 1/1 attack defense unit at end of turn"

FINAL RESCUE:
"X AP: Liberate target friendly Captured unit"

EXTREME INTIMIDATION:
"X AP: Demote TO Tier1 target unit"

PRECISE BOMBARDMENT:
"X AP/Lose X HP: Destroys all infantry units in battlefield"
"X AP/Lose X HP: Destroys all armored units in battledield"
"X AP/Lose X HP: Destroys all plane units in battlefield"
"X AP/Lose X HP: Destroys all ship units in battlefield"

MASSIVE INFILTRATION:
"X AP/Lose X HP: Target opponent unit attacks to OWNER instead opponent in next turn"

COUNTERINTELLIGENCE:
"X AP: Spy target opponent OR friendly unit"

BETRAYAL:
"X AP: Take target opponent unit from opponent side and put in a free slot on your side"

WAR FOG:
"X AP: Opponent units with X or higher attack get reduced their attack by X"

MASTER SHOOT:
"0 AP: Destroy target unit. Receive damage equal to destroyed unit attack"

DESERTION:
"X AP/Lose X HP: Destroy target unit. It get REMOVED FROM GAME (it cant return anymore in this battle"

IMMUNITY:
"X AP: Player cant receive combat damage in next turn"

INVASION:
"X AP/Lose X HP: Put in battlefield all units in your hand for free"

INSPIRATION:
"X AP: Choose an opponent unit in battlefield. All your units get their attack equal to choosed unit"

NUCLEAR ATTACK:
"3 AP: Destroy all units in battlefield. Each player takes damage equal to the sum of the attack of their destroyed units" 

/////////////// Own of units (Doesnt requires spending AP/HP) //////////

SHIP SLAYER:
"After combat, destroy Tier X ship unit in front"

REVENGE:
"When attacking, unit makes damage equal to its attack to all opponent units intead only blocker"

COLLATERAL DAMAGE:
"When attacking, if unit damages to opponent player (dont get blocked), destroy targeted opponent unit"

SURVIVAL:
"When unit get destroyed, it gets promoted"

EYE FOR AN EYE:
"When unit get destroyed, destroy all opponent units in front/support lane"

SUICIDAL BEHAVIOR:
"When unit get destroyed, deals X damage to all opponent units"

#FACTION# LAST HOPE:
"When unit get destroyed, promote all #FACTION# friendly #UNIT_TYPE# units in battlefield"

#FACTION# SUICIDAL OPERATION:
"When unit get destroyed, deals X damage to opponent player for each #FACTION# friendly units in battlefield"

#FACTION# SACRIFICE:
"When unit get destroyed, gain X HP for each #FACTION# units in battlefield"

#FACTION# SUICIDAL INSPIRATION:
"When unit get destroyed, give +X/+X to all #FACTION# #UNIT_TYPE# units in battlefield"

Greetings!!
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gusgus78
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Re: New Abilities Suggestions

Postby mtormo » 18 Mar 2019, 08:53

Hello,

Thanks for your feedback, actually some new abilities on the Expansion have some similarities with these abilities (ex: a Russian Unit that you spend health instead of Action Points).

Regards,
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mtormo
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