New Expansion - Development Information

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Re: New Expansion - Development Information

Postby gusgus78 » 15 Mar 2019, 10:54

gusgus78 wrote:
.- You talked time ago in other topic about new ability that would allow playing faction orders with 1AP less cost (or something like that). Is it still in your goals or it has been dismissed?

.- A lot of abilities like: War Room, Deserter, Medical Research Care, Concentrated Fire, Incapacitated and many many others from Sealord Expansion looks like unuseful, highly obsolete or simply have no sense to play in comparison with others abilities, which makes nobody uses cards (me included) that have those abilities.

.- I think due to the increase of players in the game (at least what I can see in global chat) it is the great opportunity think about Auction House (many times talked about) or some other way that could allow old players to help new/average ones by giving card copies. In my case, I have tons of cards that I will never use, so it would be good if I could give them to other players, who could take advantage of them (in terms of growing/progress).


:?: :?:
Last edited by gusgus78 on 22 Mar 2019, 08:36, edited 2 times in total.
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Re: New Expansion - Development Information

Postby Assassin » 15 Mar 2019, 12:24

Quick request...

Please inform if ANY card is being nerfed visibly...
So players can prepare and eventually comment...
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Re: New Expansion - Development Information

Postby ajaxv2 » 15 Mar 2019, 20:31

gusgus78 wrote:
German Infantries: 11
German Tanks: 8
German Planes: 8
German Ships: 6
Russian Infantries: 8
Russian Tanks: 10
Russian Planes: 8
Russian Ships: 6
US Infantries: 10
US Tanks: 12
US Planes: 9
US Ships: 8
Japan Infantries: 8
Japan Tanks: 7
Japan Planes: 9
Japan Ships: 7
British Infantries: 7
British Tanks: 7
British Planes: 4
British Ships: 9

.- In terms of quality, I still thinking that these are the faction/types that requires a review:

British Tanks
British Planes
German Ships
US Tanks
Russian Infantries
Russian Tanks
Japan Infantry


I would also encourage everyone to look at the number of "promoter" cards and "free play" cards each archetype has, in addition to the number of diamonds available. An American Infantry deck has what, 5 potential promoters (2+2+ jeep crafted legendary ) and 5 potential free play cards (2 + 2 + LTV - Water Buffalo diamond), so I'm surprised they're being looked at again.
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Re: New Expansion - Development Information

Postby gusgus78 » 22 Mar 2019, 08:35

gusgus78 wrote:
gusgus78 wrote:
.- You talked time ago in other topic about new ability that would allow playing faction orders with 1AP less cost (or something like that). Is it still in your goals or it has been dismissed?

.- A lot of abilities like: War Room, Deserter, Medical Research Care, Concentrated Fire, Incapacitated and many many others from Sealord Expansion looks like unuseful, highly obsolete or simply have no sense to play in comparison with others abilities, which makes nobody uses cards (me included) that have those abilities.

.- I think due to the increase of players in the game (at least what I can see in global chat) it is the great opportunity think about Auction House (many times talked about) or some other way that could allow old players to help new/average ones by giving card copies. In my case, I have tons of cards that I will never use, so it would be good if I could give them to other players, who could take advantage of them (in terms of growing/progress).


:?: :?:


Any answer about this?

Thanks!!
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Re: New Expansion - Development Information

Postby mtormo » 22 Mar 2019, 08:51

Hello,

- There's a possibility that these abilities appear in game but we need to be careful on implementing them (limited amount of cards will have it in case they make the cut)
- We're adjusting some cards (and abilities) and we're working on a "full review/balance" of all current orders, to be more "interesting".
- I'm afraid that we won't implement it in the near future until we found a good way to add it.

Regards,
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Re: New Expansion - Development Information

Postby mtormo » 22 Mar 2019, 11:56

Hello,

A bit more information about Raids, Levels and "balance changes" that we're working. I'm afraid that we're not able to show you the new cards due to several of them are still using "place holder" abilities.

Raids

We’re doing some changes to raids (besides adding a new raid) on this new expansion. You can expect the following:

Raid Single - Difficulty

- Easy: Reduced the difficulty in all raids a new player should be able to deal with it.
- Medium: Slightly reduced the difficulty.
- Hard: No changes.
- Expert: Slightly more difficult.

Raid Multi - Difficulty

- Easy & Medium difficulty reduced in Sealords and Stronghold Raids.
- Expert difficulty slightly increased in Basic Raids.


Levels

- Increased the rewards given in Hard/Expert across all map levels.
- Adding more “one-time” rewards (ex: first H. Mission completed, first Raid,…)

Balance German & American Army

These are the changes on the current German and American Units (remember that there’s always the possibility of more changes or adjustments).

German

- Green Devils (Epic Elite) Attack changed from 3/6/9 to 4/7/10.
- Green Devils (Epic Elite) Attack changed from 5/8/11 to 6/9/12.
- Green Devils (Epic Elite) gains Reinforce ability.
- Infantry Howitzer (Epic Elite) gains artillery in tier 1 instead of slow.
- Truppenverbandplatz (Epic Elite) Attack changed from 2/3/4 to 4/6/9.
- Flieger Division has now a Diamond version.
- Tiger (Diamond) ability “German Hero” changed to “German Tank Master”.
- Bergerpanther (Epic Elite) Attack changed from 1/2/3 to 3/5/7.
- Lehr Division (Rare) Attack changed from 3/4/5 to 3/5/8.
- Lehr Division (Rare) Health changed from 4/5/6 to 4/6/9.
- Lehr Division (Epic Elite) Attack changed from 4/5/7 to 4/6/9.
- Lehr Division (Epic Elite) Health changed from 5/6/8 to 5/8/12.
- Lehr Division has now a Diamond version.
- Nashron (Epic Elite) Attack changed from 4/5/7 to 4/6/9.
- Nashron (Epic Elite) Health changed from 6/7/10 to 6/8/12.
- Flammpanzer I (Epic Elite) Attack changed from 3/5/8 to 4/6/9.
- Jagdgeschwader 11 has now a Diamond version.
- Ju-88 has now an Epic Elite version.
- Flettner FL 282 ability “German Hero” changed to German Elite Plane.
- Gneisenau has now a Diamond version.

American

- 29th Infantry Division has now a Diamond version.
- M3 Stuart (Epic Elite) ability Specialist changed to Commando.
- M3 Satan (Epic Elite) Attack changed from 3/5/7 to 4/7/10.
- M3 Satan (Epic Elite) Health changed from 6/8/11 to 6/9/12.
- USS Astoria has now a Diamond version.
- Black Sheep (Epic Elite) ability “Black Sheep” has been improved. Deals 10/20 damage instead of 7/14.

If there's no problem, I'll post all the balance changes missing on the next week.

Regards,
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Re: New Expansion - Development Information

Postby Assassin » 22 Mar 2019, 20:49

Just a reminder, in case you didn't think about it...
Changing units like Lehr Division will ALSO have an impact on raid and missions difficulties...this was visible in the past...
Althought it goes both ways...some raids/missions did become a bit easier...others more difficult

By the way...DDay mission is extremely difficult in EXPERT at least to me (particularly since last unit changes)...perhaps you could reassess its difficulty...
In case it is just me, please ignore ;)
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Re: New Expansion - Development Information

Postby mtormo » 25 Mar 2019, 09:09

Hello,

Similar to map levels, we review the win-ratio of Historical Missions and they're have more or less the same difficulty. We're adding two new Historical Missions (and we'll do some changes to the current H. Missions such as reduce some of the difficulty on Easy/Med) and some balance changes in old content (pre-Sealords H. Missions).

Regards,
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Re: New Expansion - Development Information

Postby Assassin » 25 Mar 2019, 11:03

mtormo wrote:Similar to map levels, we review the win-ratio of Historical Missions and they're have more or less the same difficulty.

To be clear...you are stating that DDay EXPERT has the same winning percentage as IwoJima or Stalingrad EXPERT?

I would bet against it...but perhaps it is me missing something...
No real issue...just curious...

Side note...isn't possible to provide player the Mission stats...winning percentage for instance (reset each month will be fine)?
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Re: New Expansion - Development Information

Postby mtormo » 26 Mar 2019, 11:38

Hello,

For each independent player is not possible right now, we take the data for all players. There's a 3% difference between DDay and Stalingrad (Expert), with Iowjima (and the new ones) the difference is higher and that's the reason that we're doing some changes to the old "historical Missions" to be at the same win/ratio level.

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