Stronghold expansion bugs

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Re: Stronghold expansion bugs

Postby Assassin » 10 Aug 2018, 18:04

mtormo wrote:Hello,

It has been a challenging week and we're still doing some testing on the new "balance" changes before posting it. Hopefully this evening (if not on Monday), we'll be able to show you the changes.

Regards,

Well...in truth...you didn't say which MONDAY... :twisted: :twisted: :twisted:
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Re: Stronghold expansion bugs

Postby chuck » 14 Aug 2018, 07:15

Hello,

Improved bomber ability on diamond Stuka card is not working for all supposed opponent units. For example in Overlord raids it is not working against Tiger 1 epic. If i remember it correctly it is not working also against 6th ranger. (But not sure what exacly US infantry unit it was.)
I don't know if it is only on raids or also in PVP.

Plaese check it out.

Thank you
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Re: Stronghold expansion bugs

Postby mtormo » 16 Aug 2018, 14:27

Hello,

Thanks for the report, we'll fix it.

Regards,
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Re: Stronghold expansion bugs

Postby Danyperconte » 16 Aug 2018, 17:00

Not important but spanish translation of "Heat" warhead is "ovija".
I'd like to add my impression about new update Stronghold. Structures hasnt important relevance in the current game. I think that this issue can be fixed with many hp more. Now, not sense that a weak infantry unit can destroy a building with only 3-5 damage. These structures should work like "walls"..at least should resist some damage impacts..no?..if you can put these "stoppers" in game, being maybe modified with "not affected by brutallity" or "reduce damage received x points", I think would be used in game.

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Re: Stronghold expansion bugs

Postby Assassin » 21 Aug 2018, 19:52

mtormo wrote:Hello,

It has been a challenging week and we're still doing some testing on the new "balance" changes before posting it. Hopefully this evening (if not on Monday), we'll be able to show you the changes.

Regards,

I know I am being insistent...take it as a compliment on your good work...

For the record...post above was on July 27th... :D
But we do have a Monday every week :lol:
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Re: Stronghold expansion bugs

Postby mtormo » 22 Aug 2018, 10:59

Hello,

We had the update ready to roll but was really close to mid-august when we're on "vacation" so we preferred to push it back to September so if there's something "wrong" we have or 100% time to fix it.

That's the reason that I didn't post any news and we are not answering the posts all days. ;)

Regards,
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Re: Stronghold expansion bugs

Postby Danyperconte » 22 Aug 2018, 17:22

The order of the following cards:

- Plastic explosive elite before many diamond cards.
- Boarkanoe and Snowplow elite before many legendary cards.
- Howitzer 305 mm elite.
- Gustav, Vasily Zaytsev, Hiroo Onoda, Panzer VIII Maus, Hell's Angels, David McCampbell, Rommel, Tortoise, Georgy Zhukov and Kuribayashi legendary cards.
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Re: Stronghold expansion bugs

Postby Assassin » 23 Aug 2018, 19:17

mtormo wrote:Hello,

We had the update ready to roll but was really close to mid-august when we're on "vacation" so we preferred to push it back to September so if there's something "wrong" we have or 100% time to fix it.

That's the reason that I didn't post any news and we are not answering the posts all days. ;)

Regards,

I am also on vacation... Only answer urgent emails from work... So i get your point... :D

Have a nice vacation... Won't bother until September... Game playing well now :lol:
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Re: Stronghold expansion bugs

Postby gusgus78 » 04 Sep 2018, 13:43

mtormo wrote:Hello,

We had the update ready to roll but was really close to mid-august when we're on "vacation" so we preferred to push it back to September so if there's something "wrong" we have or 100% time to fix it.

That's the reason that I didn't post any news and we are not answering the posts all days. ;)

Regards,



HI!!

Can you share now some news? :roll:

Thanks!
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Re: Stronghold expansion bugs

Postby mtormo » 05 Sep 2018, 08:54

Hello,

We're doing a first update with mostly fixes and raid changes (this week).

About the raids:

Operation Z / Pearl Harbor:
- Health (player) Increased from: 75/65/55/50 to 80/70/60/50 (both solo/group)
- A6M3 Diamond Card has been removed from IA's deck in all the difficulties.
- Raid Passive has been changed in Easy/Med. (Now deals damage instead of changing the Health to 1).

Berlin:
- Health increased to 75/65/55/50.
- Last Breath (Raid Passive) has been changed in Hard/Expert from 4 damage to 3.
- Panzer II and Panther Diamond versions have been changed to Epic Elite versions in Easy/Med Difficulty.
- Erich Harmann Card has been removed in Easy/Med Difficulty.

Also, the "only available" raid Cards such as "Atlantic Wall" are now available for purchase for raid points in the shop.

Regards,
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