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Machine gun + Confusion

PostPosted: 05 Nov 2014, 03:08
by Dugrim
Using Confusion on a unit with machine gun ability, i think that the damage dealt should be doubled (already tried, it doesn't).
Reinforced reduce the damage, so why another ability affecting the damage doesn't work?

Re: Machine gun + Confusion

PostPosted: 05 Nov 2014, 09:57
by Assassin
The first time i used confusion on 1st Marines (4 attack and 5 defense) i was expecting it to disappear (i.e. 8 attack)...but it only did 4.

Now i know how it works...but the description is in fact misleading...a 1st marines attackin does 8 damage...even to another 1st marines.

As usual...i accept both options...just need to know how it works...and must be the same everytime.

Re: Machine gun + Confusion

PostPosted: 05 Nov 2014, 11:03
by DaemonSultan
I think the ability needs to be active on confusion. Machine-gun ability is very good(perhaps it's just me because I don't have any), so there should be a risk to play.

Re: Machine gun + Confusion

PostPosted: 05 Nov 2014, 11:37
by nAFAI
Hey guys,

The reason behind this is that machine-gun "activates" only if it's your Attack turn, therefore not applying when casted on the opponents turn. This as you point out is a bit inconsistent with its description and we will figure out something for the next update, either change the ability if possible or adapt the description accordingly.

Thanks for pointing this out!

Cheers!