Next Update Information

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Next Update Information

Postby mtormo » 30 Jan 2020, 11:50

Hello,

This is just a sample of the new crafted cards that will be available in the next update:

German Cards
  • Tiger II - Better stats and Protector ability.
  • Blucher - Gains German Fleet (promotion).
  • Schnellboots S-Boat - Gains Deploy.

American Cards
  • Field Hospital - Gains "Promotes a friendly rank 1 American card".
  • M4A3R3 Ronson - Gains Defensive Flames ("Promotes all friendly American infantry and armored cards in the Support Lane except this one.")
  • 1st Tank Battalion - Gains American Tank Master (promotion).
  • T2 Light Tank - Gains Testing Model ("Fully promotes a friendly American experimental card in Support Lane.")

Russian Cards
  • Soviet 1st Guards Brigade - Gains Retribution Shot ("When promoting: Destroys all enemy cards with 4/7 or less Health. Heals its owner for 4 HP per each card affected.")
  • 2nd Shock Army - Gains stats and Mother Russia.

Japanese Cards
  • 8th Division "Cedar" - Gains "Jungle Secret Force" and Stats.
  • 3rd Kure Force - Gains Expert Commando ("Destroys an enemy card with 7/14/21 or less Health)
  • Type 1 Ho-Ha - Gains "Zero Cost" ability.
  • Nosaki - Gains "Zero Cost" ability.

British Cards
  • Archer - Gains stats and British Order ability.
  • No. 105 Squadron RAF - Gains British Aircraft Master (promotion).
  • Brigade Group - Gains Improved Street Fight! ("Destroys all enemy rank 1/2/3 (infantry and armored) cards in the Attack Lane.")

About the balance we're still doing some changes but you can expect the following changes at least:

  • Bismark (Legendary Elite) has now Blitzkrieg ability.
  • Bismark (Diamond) has now German Support unit ability.
  • 2nd Armored Division (Epic Elite) has now Brutality ability.
  • 2nd Armored Division (Diamond) has the improved version of the American Comrade ability.
  • Astoria (All Rarities) attack value has been slightly reduced. (around 1 pt. of damage)

We have around 20 cards that we're changing but probably only a small amount will be adjusted for this update.

We don't have any plans to "nerf" any other card besides slightly reducing the damage from Astoria, of course this change won't affect too much, as the card still has a lot of damage potential.


Regards,
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Re: Next Update Information

Postby Pieterr » 31 Jan 2020, 14:02

Is it still a january update? :D
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Re: Next Update Information

Postby mtormo » 03 Feb 2020, 11:58

Hey,

Well almost! :) we're pushing the update for this week and hopefully around Wednesday/Thursday will be available. (we need to work with several platforms and it's always really difficult to launch it simultaneously).

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Re: Next Update Information

Postby Pieterr » 06 Feb 2020, 23:28

Hello,

First it was a january update,...
Then it was a maybe wednesday or thursday (this week) update
Is it now a friday-update?

:D
Cheers,
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Re: Next Update Information

Postby mtormo » 07 Feb 2020, 09:29

Hello,

The update is ready but we need to wait until Monday due to the raid changes. Some of the raids won't be available (Monday) until the update is completed on all platforms.

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Re: Next Update Information

Postby Pieterr » 19 Feb 2020, 11:11

Hello,

In the last update raids were to reviewed.
I'm curious,... Specifically about Dynamo and Dunkirk.

How many cards with the spying ability does a raid need?
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Re: Next Update Information

Postby Aine » 17 Mar 2020, 06:51

I really hope that for the next update you'll remove Confusion from the AI raid decks.
It's extremely silly to give the enemy an I Win button, and it's pretty annoying to have your whole board destroyed by one card, especially when there are so few turns to do anything.
But my hopes are low, this thing wasn't changed for an eternity, and for some reason it seems like you take pleasure from frustrating your player base.
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Re: Next Update Information

Postby mtormo » 17 Mar 2020, 09:06

Hello,

The AI ususally only uses orders (specially with cost 3) when the AI has no other options (its board is filled with cards and player is "tanking" them). Sometimes can be frustrated and we understand that, but we added these cards in the past to avoid some situations that may occur in a match.

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Re: Next Update Information

Postby Aine » 20 Mar 2020, 06:27

But the AI would have the other options, if there would be no I Win card in its hand.
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Re: Next Update Information

Postby Aine » 21 Mar 2020, 06:07

Q: "How many Spy units should Dynamo AI use?"
FS: "Yes!"

Will the next update change the general idea and structure of the AI deck? Because this raid is simply put disgusting. And no, I'm not exaggerating. I feel disgusted playing it. There's absolutely nothing to stop the spy ability, and once it cripples any unit, it cannot do much, because it can't break through the invulnerables. Is this design intentional? If so, then I'd like to know why the available raids are limited, because I want to skip this one.
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