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Re: Player Suggestions!

PostPosted: 31 Oct 2017, 08:37
by mtormo
Hello,

1- Gameplay -> It's something that we "played" with and we'll increase the amount of health in the near future.

2- Platoon Capacity -> For now we prefer to stick with the current amount (more platoon capacity equals less platoons, and the current amount of players on a platoon is enough to play the raids).

Regards,

Re: Player Suggestions!

PostPosted: 15 Mar 2018, 13:56
by Assassin
Some UNIT suggestions for next update...or the one after...some were done before...

Add some usable capability to unused units...for instance:
Ju88 is in game, not used by anyone...historically had good anti-ship capabilities
Hellcat was probably the fighter with more kills in the pacific...card is useless in game


Check consistency of weapons...some make damage to the wrong type of units...for instance (based on history but ALSO on the game OWN DESCRIPTION):
2 Pounder AA Gun has no bonus vs aircraft (its an AA gun!!!!)
Hedgehog is an Antisubmarine weapon...same issue...
Submarine Hunter affects ships? (not used in game...perhaps we need cheaper version...see Gus request above...of course i would prefer a Noborito improvement...but i am suspect ;))

Some VERY USED historical units not in game:
Panzer IV
Panzer III
P47 Thunderbolt
B24 (both bomber and submarine hunter)
Hurricane
Typhoon
He111 (both bomber and torpedo plane)
A possible introduction of Ju87G and/or Hans Rudel...which are a famous "duo" that killed MANY Russian tanks...
Jeep ("just" half a million made...not a sexy weapon, but i guess you can give "unique" capabilities)
Lots of Naval Bombers...which could have antiship/antisub cababilites...Catalina, Sunderland, Avenger, Dauntless, Helldiver, Kate, Val, Judy...etc...
Lots of specialized antisubmarine planes and ships...

For some reason you decided to add some obscure recon (Seagull, Walrus, Be4) planes on last update...without any useful capabilities...not complaining really...just suggesting a different approach...not sure what sources you are using ;)

Re: Player Suggestions!

PostPosted: 16 Mar 2018, 08:48
by mtormo
Hello,

Thanks for your ideas as always, some of the these cards will be on the game for sure and some new "ideas" too. :)

About "unused" cards, we have a list of cards that require improvements to be "competitive" and other cards that we created with an idea that didn't work (usually because there're other cards that do something similar and better).

Regards,

Re: Player Suggestions!

PostPosted: 21 Mar 2018, 05:55
by cheating AI
Dear creator:
I am writing to express my angry for the loss of unbalance of this game. Those who use Soviet Air Deck always wins. Do you want us to all use Soviet Air Deck? Also, I am always facing those who are about 500 ranking higher on me. How stupid the system is? And for missions(Hard), AI is always getting just what it wants. Don't you think the cheating is too obvious? I am so disappointing for these foolish things happening a lot. Is there any chance to improve it?

Re: Player Suggestions!

PostPosted: 21 Mar 2018, 08:38
by mtormo
Hello,

@ Soviet Air decks -> We understand that some planes and Russian support cards are currently to powerful and some of them requires some adjustments (this changes will come to the game at the same time that the new set of cards).

@ Missions -> This is completely random, the AI gets 6 random cards like any other player.

Regards,

Re: Player Suggestions!

PostPosted: 21 Mar 2018, 14:17
by jcwill23
Is there a timeline you can share on when the next update will come? (By update - the one addressing the imbalances, the not fun raids, and the new cards)

Craig

Re: Player Suggestions!

PostPosted: 22 Mar 2018, 08:42
by mtormo
Hello,

The info is almost ready, I'll post it today so we have a place to share ideas/feedback.

Regards,

Re: Player Suggestions!

PostPosted: 22 Mar 2018, 20:37
by FS_KZK
I think you MUST increase the number of hp a lot..
With the new crafted cards the units grow to fast. Especialy with the cards that give +1/+1 +2/+2 for each unit or the deck he used with usa ships...
Often the games are over before they started because the units make to fast to much damage to the leader

Re: Player Suggestions!

PostPosted: 23 Mar 2018, 12:02
by Assassin
mtormo wrote:Hello,

The info is almost ready, I'll post it today so we have a place to share ideas/feedback.

Regards,

Friendly Reminder ;)

(Or did i miss it somewhere?)

Re: Player Suggestions!

PostPosted: 27 Mar 2018, 05:02
by cheating AI
Hello!
I don't know when the update will be? One of my friend feels bad about the unchanged unbalance and simple gives up. In my platoon, many member think the game should be called WWII: freeze. :| I hope you at least put what will change as soon as possible.
Best,