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Artillery Bug?

Posted: Sat Sep 15, 2018 4:27 am
by Space5Cats
I've noticed that when Artillery attacks something with a ground unit in front of it also attacking? They both are reduced by the defending life (the piercing is lowered for both of them, otherwise I wouldn't notice). Is that intentional?
I had to spend an extra Solo Raid ticket because of that. I figured my damage at 138 against 131 Raid Life left, but it ended with the Base still alive with 17... the defender had 24 life, flying, and was attacked by my ground unit up front and a flying unit in the back, both with piercing of course. So both attackers were reduced :cry: by 24 each.

I've seen the same thing (pretty sure) with 2 attacking ground units too.

Which hits first? The front or the artillery? For Piercing purposes? Of course it doesn't matter if BOTH get reduced by the defender... Shouldn't they add together and then get 1x defender life subtracted if both have piercing?
But if one has it and the other doesn't, which one hits first (and kills it) so the other gets a free shot at the Raid Life?

Re: Artillery Bug?

Posted: Mon Sep 17, 2018 7:11 am
by kramito

When two cards attack at the same target (and one have pierce) both attack the same card and both uses the health of the enemy to determine the amount of damage deal to the player.


Re: Artillery Bug?

Posted: Thu Nov 01, 2018 4:42 pm
by Space5Cats
Through careful observation (which is hard because the numbers flash by so fast!) it looks like the Artillery hits first, then the front unit. This makes sense (and is just like WW2) and also protects the front unit from death-dealing items and units.

So the front unit is still reduced by the defender's number, and if the front unit has no piercing it still doesn't damage the enemy's life.
Ok! Got it now. :mrgreen: