Possible Card Upgrades and Changes
Posted: Wed Jun 13, 2018 3:46 pm
Card that needs changes:
arachdruid (hegemon) -> should be epic
solar commander (solar empire) -> should be rare or epic
fleet admiral (dark alliance) -> should be epic or rare
blossom platform (hegemon) - possible needs rework
wheelaf (hegemon) - possibly a joke card, but needs some serious rework
ironbark(hegemon) - possibly to have a lower upgrade cost of 3, if not should just be uncommon
zealot(foundation) - needs to be epic, 3 cost with unstable 1 OR 4 cost as rare, promoting will increase dmg taken for friendly player 4,6,8
lavasaur (foundation) - needs to be unstable 1
salamander (foundation) - needs to be rare or possibly epic (-6|6, -12|12, -18|18 is no joke for uncommon card like this one)
oldmaw (devourer) - could actually be legendary
succubus (dark alliance) - could be rare, unless improved atk stats to start with 8|12
noble (dark alliance) - should be uncommon or rare, given it's only vampire
dread warrior (dark alliance) - should be 4 cost summon
hive (devourer) - likely to be epic
Cards that can have upgrade to epic form:
clan warrior (3 cost solar empire) - possibly to give all friendly solar empire +3|3 when promoting
clan rider (4 cost, solar empire) - possibly reduce energy points of next card played
horse (2 cost, solar empire) - lower cost of upgrade
sergeant marine (4 cost solar empire) - possibly to deal 3 dmg to enemy hero when promoting
hawk (4 cost, solar empire) - possibly to give all friendly solar empire +3|3 when promoting, may attack as an artillery, if unit in front line is present
juggernaut (4 cost, foundation) - possibly improve stats from 12|10
motorbike (3 cost, foundation) - possibly improve stats from 8|8
bodyguard (4 cost, foundation) - possibly could deal 3 dmg to enemy hero when promoting
swampwalker (3 cost) - possibly stat change to 7|9, artillery
pit fighter(5 cost, dark alliance) - possibly to give strike first before enemy, deal 3 dmg to enemy player when promoting
rapier(5 cost, dark alliance) - possibly improve stats from 8|12 to be epic
chariot (5 cost hegemon) - possibly improve atk stats from 12|14, armor pierce
centurion (4 cost, hegemon) - strike first before enemy, when promoting, heal friendly hero hp
ironbark (4 cost, hegemon) - lower upgrade cost, and possibly invisible
dominator (4 cost, hegemon) - at the end of the turn, give other hegemon units +1/2/3 after promoting
swarm runner (4 cost, devourer) - lower upgrade cost, possibly armor pierce
Other notes: Pls make windrider and nightstalker more available (epic) solar empire cards from card box and mission (expert)
More cards will be added soon
arachdruid (hegemon) -> should be epic
solar commander (solar empire) -> should be rare or epic
fleet admiral (dark alliance) -> should be epic or rare
blossom platform (hegemon) - possible needs rework
wheelaf (hegemon) - possibly a joke card, but needs some serious rework
ironbark(hegemon) - possibly to have a lower upgrade cost of 3, if not should just be uncommon
zealot(foundation) - needs to be epic, 3 cost with unstable 1 OR 4 cost as rare, promoting will increase dmg taken for friendly player 4,6,8
lavasaur (foundation) - needs to be unstable 1
salamander (foundation) - needs to be rare or possibly epic (-6|6, -12|12, -18|18 is no joke for uncommon card like this one)
oldmaw (devourer) - could actually be legendary
succubus (dark alliance) - could be rare, unless improved atk stats to start with 8|12
noble (dark alliance) - should be uncommon or rare, given it's only vampire
dread warrior (dark alliance) - should be 4 cost summon
hive (devourer) - likely to be epic
Cards that can have upgrade to epic form:
clan warrior (3 cost solar empire) - possibly to give all friendly solar empire +3|3 when promoting
clan rider (4 cost, solar empire) - possibly reduce energy points of next card played
horse (2 cost, solar empire) - lower cost of upgrade
sergeant marine (4 cost solar empire) - possibly to deal 3 dmg to enemy hero when promoting
hawk (4 cost, solar empire) - possibly to give all friendly solar empire +3|3 when promoting, may attack as an artillery, if unit in front line is present
juggernaut (4 cost, foundation) - possibly improve stats from 12|10
motorbike (3 cost, foundation) - possibly improve stats from 8|8
bodyguard (4 cost, foundation) - possibly could deal 3 dmg to enemy hero when promoting
swampwalker (3 cost) - possibly stat change to 7|9, artillery
pit fighter(5 cost, dark alliance) - possibly to give strike first before enemy, deal 3 dmg to enemy player when promoting
rapier(5 cost, dark alliance) - possibly improve stats from 8|12 to be epic
chariot (5 cost hegemon) - possibly improve atk stats from 12|14, armor pierce
centurion (4 cost, hegemon) - strike first before enemy, when promoting, heal friendly hero hp
ironbark (4 cost, hegemon) - lower upgrade cost, and possibly invisible
dominator (4 cost, hegemon) - at the end of the turn, give other hegemon units +1/2/3 after promoting
swarm runner (4 cost, devourer) - lower upgrade cost, possibly armor pierce
Other notes: Pls make windrider and nightstalker more available (epic) solar empire cards from card box and mission (expert)
More cards will be added soon