Possible Card Upgrades and Changes

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Imonseph
Posts: 2
Joined: Wed Jun 13, 2018 10:54 am

Possible Card Upgrades and Changes

Postby Imonseph » Wed Jun 13, 2018 3:46 pm

Card that needs changes:

arachdruid (hegemon) -> should be epic
solar commander (solar empire) -> should be rare or epic
fleet admiral (dark alliance) -> should be epic or rare
blossom platform (hegemon) - possible needs rework
wheelaf (hegemon) - possibly a joke card, but needs some serious rework
ironbark(hegemon) - possibly to have a lower upgrade cost of 3, if not should just be uncommon
zealot(foundation) - needs to be epic, 3 cost with unstable 1 OR 4 cost as rare, promoting will increase dmg taken for friendly player 4,6,8
lavasaur (foundation) - needs to be unstable 1
salamander (foundation) - needs to be rare or possibly epic (-6|6, -12|12, -18|18 is no joke for uncommon card like this one)
oldmaw (devourer) - could actually be legendary
succubus (dark alliance) - could be rare, unless improved atk stats to start with 8|12
noble (dark alliance) - should be uncommon or rare, given it's only vampire
dread warrior (dark alliance) - should be 4 cost summon
hive (devourer) - likely to be epic


Cards that can have upgrade to epic form:

clan warrior (3 cost solar empire) - possibly to give all friendly solar empire +3|3 when promoting
clan rider (4 cost, solar empire) - possibly reduce energy points of next card played
horse (2 cost, solar empire) - lower cost of upgrade
sergeant marine (4 cost solar empire) - possibly to deal 3 dmg to enemy hero when promoting
hawk (4 cost, solar empire) - possibly to give all friendly solar empire +3|3 when promoting, may attack as an artillery, if unit in front line is present
juggernaut (4 cost, foundation) - possibly improve stats from 12|10
motorbike (3 cost, foundation) - possibly improve stats from 8|8
bodyguard (4 cost, foundation) - possibly could deal 3 dmg to enemy hero when promoting
swampwalker (3 cost) - possibly stat change to 7|9, artillery
pit fighter(5 cost, dark alliance) - possibly to give strike first before enemy, deal 3 dmg to enemy player when promoting
rapier(5 cost, dark alliance) - possibly improve stats from 8|12 to be epic
chariot (5 cost hegemon) - possibly improve atk stats from 12|14, armor pierce
centurion (4 cost, hegemon) - strike first before enemy, when promoting, heal friendly hero hp
ironbark (4 cost, hegemon) - lower upgrade cost, and possibly invisible
dominator (4 cost, hegemon) - at the end of the turn, give other hegemon units +1/2/3 after promoting
swarm runner (4 cost, devourer) - lower upgrade cost, possibly armor pierce


Other notes: Pls make windrider and nightstalker more available (epic) solar empire cards from card box and mission (expert)

More cards will be added soon
Last edited by Imonseph on Thu Jun 14, 2018 5:12 pm, edited 1 time in total.
kramito
Posts: 40
Joined: Fri Feb 09, 2018 8:11 am

Re: Possible Card Upgrades and Changes

Postby kramito » Thu Jun 14, 2018 6:44 am

Hello,

Thanks for your feedback, we have plans to do some balance changes an add new elite cards to the game in the near future.

Regards,
Imonseph
Posts: 2
Joined: Wed Jun 13, 2018 10:54 am

Re: Possible Card Upgrades and Changes

Postby Imonseph » Thu Jun 14, 2018 5:11 pm

kramito wrote:Hello,

Thanks for your feedback, we have plans to do some balance changes an add new elite cards to the game in the near future.

Regards,


Could you enlighten me on some balance changes? By new elite cards, I hope you mean more expert epic rarity which is from card crafting
because there are alot of other cards in the card catalogue that could use an epic upgrade from uncommon and rares.
kramito
Posts: 40
Joined: Fri Feb 09, 2018 8:11 am

Re: Possible Card Upgrades and Changes

Postby kramito » Fri Jun 15, 2018 6:41 am

Hello,

About balance, the classes (and cards) that use both Hegemon (white) and Foundation (green) are really powerful compared to the others. We're reviewing the power of the Solar Empire, Devourers and Dark Alliance cards in this order. Each faction will have at least 3 new crafted units (+ 1 item) so you can expect around 4-7 new craft cards per faction.

We're also reviewing the most unused powers to make them more interesting and useful.

Regards,

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