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Re: PvP - New build in Facebook/Kong

PostPosted: Mon Feb 20, 2017 7:36 am
by Kramito
Hello Kellri,

First of all, thanks for keeping the reports so we can improve PvP. We did several changes last week on our servers and we can see (in general) that the amount of matches finished via desync (the game detects a problem with one of the players, usually a disconnection) are minimal.

I took some time to check your matches from the last 3 days and I can't see those many desyncs, could you please point me when you had the desyncs (the opponenet player) so I can review them again.

Thanks in advance.

Regards,

Re: PvP - New build in Facebook/Kong

PostPosted: Thu Feb 23, 2017 12:24 pm
by C├ęsarMan
Kramito wrote:Hello Kellri,

First of all, thanks for keeping the reports so we can improve PvP. We did several changes last week on our servers and we can see (in general) that the amount of matches finished via desync (the game detects a problem with one of the players, usually a disconnection) are minimal.

I took some time to check your matches from the last 3 days and I can't see those many desyncs, could you please point me when you had the desyncs (the opponenet player) so I can review them again.

Thanks in advance.

Regards,



Yesterday you made an actualization in facebook pvp that gave me around 70% - 80% of dc loses (opponents time went to 0 in his 1st move and then the dc lose message appears), but i havent any problems with the same internet connection in my cell phone, apparently it gives automatic dc loses when a facebook players play against an cell phone player.

Please try to fix that huge new problem.


Regards

Re: PvP - New build in Facebook/Kong

PostPosted: Fri Feb 24, 2017 7:16 am
by Kramito
Hello,

We're looking into right now, thanks for the heads up.

Regards,