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Re: The Future of Pvp

Posted: Mon Jan 28, 2019 7:55 am
by Kramito
Hello,

We're not going to "rush" any decision on this matter as the win/ratio difference between first player and second player is minimal but we're still looking for options to improve it.

Regards,

Re: The Future of Pvp

Posted: Mon Jan 28, 2019 3:24 pm
by wrathofdeath
Hello,

The win/ratio is not "minimal". I'm almost chancless against the Top players if i go 2nd but i have a chance if i start. In many other traditionally TCG's the second Player starts with one card more. Right now it's like starting with one card less but draw one additional card on your next turn. How can this be fair? The first Player simply reaches the Mana Limit quicker and the Player who reaches the Mana Limit quicker is usually the winner.

Regards,

Wrath

Re: The Future of Pvp

Posted: Tue Jan 29, 2019 7:50 am
by Kramito
Hello,

Thanks for your input, I would like to clarify that when I said minimal was comparing the win/ratio between the same players, I do understand what you mean that if you play against a more powerful player, not starting is a handicap. We're working on finding the best solution for all cases right now.

Regards,

Re: The Future of Pvp

Posted: Thu Jan 31, 2019 2:46 pm
by Redhood
I like wrath’s idea of keep it at 3 mana but you work your way up from 3

Re: The Future of Pvp

Posted: Fri Feb 01, 2019 2:18 am
by Bazza
Hi all, I think 1st turn battle damage immunity would be a better solution

Regards
Baz

Re: The Future of Pvp

Posted: Fri Feb 01, 2019 7:44 am
by Kramito
Hey,

I'll update you guys with the information when we reach a "solid solution" after thorough testing but please keep giving us feedback as it always useful when we take any decisions.

Regards,

Re: The Future of Pvp

Posted: Fri Feb 01, 2019 8:02 pm
by Jagor
Thx to the Fs Team for working on an solution.
And Big Thx to all replies from the Magic Quest Community !!!
Ryos and Wolfs working together :)