Deckbuilding in pvp

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myr2
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Deckbuilding in pvp

Postby myr2 » Thu Feb 01, 2018 2:02 pm

Hey. I play alot of pvp in this game and in the higher ranks there are only the same decks.
Everyone only play low mana creatures with flying and some cards to boost them like +3/+3.

If u want to play other cards then this, you will lose the most of your games. So pvp isnt much fun.

Maybe you can change the pvp deck rules to somethink like that a Player only can have 5 cards (crestures and spells!) with the same mana cost in deck.
So you make sure that 50% of each deck has cards with mana cost 3 or more.
At the Moment the most cards of mana 3 or higher are unplayabel and useless.

Players need more to think about there decks and not just pick the same cards like everyone.

Sorry for my bad englisch. Hope you understand what i mean to tell.
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Kramito
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Re: Deckbuilding in pvp

Postby Kramito » Fri Feb 02, 2018 8:20 am

Hello,

Thanks for your feedback, we're working on a big update (with more than 50 cards) and we'll do some balance changes (specially with low-cost minions).

Regards,
Blitz
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Re: Deckbuilding in pvp

Postby Blitz » Mon Feb 05, 2018 11:55 am

Please think hard before you change those low cost flying minions. Most of the top players have spent hundreds to thousands of hours leveling those low cost flying minions to heroic. Changing them will be telling your player base that they wasted their time and sometimes real money to level cards. I understand that you want to make the game better for newer players but you don't want to alienate your loyal player base to do it.
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Kramito
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Re: Deckbuilding in pvp

Postby Kramito » Tue Feb 06, 2018 7:32 am

Hey Blitz,

We're NOT changing all these minions, we just going to adjust the minions that are totally overpower (and we're talking just small adjustments to be at the same level that other low cost cards). Also with the new cards, we have the opportunity to bring new things instead of changing old cards.

We understand the time invested to get those cards and we're really careful when we do this kind of changes.

Regards,
Blitz
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Re: Deckbuilding in pvp

Postby Blitz » Tue Feb 06, 2018 12:03 pm

Kramito,

Lets be honest... the cards we've spent tons of time getting to heroic are the OP ones... lol. I'd say if you are going to make changes to them make the changes to the non heroic versions. Heroic cards are supposed to be OP. That is what heroic means lol.

Regards
Blitz
myr2
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Re: Deckbuilding in pvp

Postby myr2 » Tue Feb 06, 2018 4:12 pm

hey Kramito,

i dont think that balance changes on low-cost minions will change anything because the main problem will be still there.

For example the Plague deck:

Buzzard - 1 Mana - flying
Eagle - 2 Mana - flying
Owl - 2 Mana - flying
Giant Bat - 2 Mana - flying
Ghost Soldier - 2 Mana - Spectre (cant be blocked)
Dark Call - 2 Mana - Buff +3/+3
Spirit Call - 2 Mana - Buff +3/+3

So u have 70% cards with max 2 Mana, and this are just the unblockable Minions and buffs. And on top of this he can buff his Minions EVERY ROUND for 2 Mana.
This is just to over powered.

If u look to other Characteres like Barbarian he has just
Buzzard - 1 Mana - flying
Eagle - 2 Mana - flying
Imp - 2 Mana - flying
and no buffs for all minions. This Char just come to 30% 2 Mana drops who are unblockable.

The different between 70% and 30% is just to huge to master in pvp.

I know they are more low Mana minions to play but the problem is that every time you kill the flying low mana minion from the opponent, you dont deal dmg on him and he just play the next low mana flying Mionion and attack your HP. so u dont have a chance to break it.


The only chance to lower the differnt is to limit the cards ech player can play, for example only 5 cards with 2 Mana per deck.
I dont think that this will be affect the long time players to much because they all have Heroic cards and there are limit to 1 in each deck, so they still can play them.

Regards
myr2
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Kramito
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Re: Deckbuilding in pvp

Postby Kramito » Wed Feb 07, 2018 7:39 am

Hello,

Myr2, you're pointing exactly one of the main problems that we're going to fix with the new expansion set cards (more or less 50). With this amount of cards we can tackle this kind of issues between different elements.

Regards,
myr2
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Re: Deckbuilding in pvp

Postby myr2 » Wed Feb 07, 2018 8:32 am

Just one question to the new cards. Do you add some cards that only playable for 1 Charakter?
Like a green card only can use by Hunter but cant play at plaguemaster?
Blitz
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Re: Deckbuilding in pvp

Postby Blitz » Wed Feb 07, 2018 3:32 pm

myr are you a long time player? I don't think you understand how long it takes to get a heroic buzzard and an epic buzzard. A heroic eagle and an epic eagle. Only recently did normal dungeons start having automatic drops. We ground 1000s of hard and hell dungeons to get those cards. We did it because of the game meta that makes you use low cost cards. That is how you build mana by playing cards. If you have to limit your low mana cards there is a greater than 25% chance the player that goes first won't be able to play a card. Just think how mad you'd be if 1 out of every 4 games you couldn't play anything on your 1st turn which means you might only be able to get 1 creature out by your 2nd turn maybe still none. The game mechanics force you to build your decks with low cost minions. It isn't like we would rather have a 4/6 flying creature in our deck than a 22/28 creature with crush but the game mechanics say a 1 mana creature is better than an 8 mana creature. It is the very way the game was designed. In the early days it took a lot of trial and error to discover what worked. Lots of hours went into discovering what cards worked and what didn't. Maybe a game that limits the amount of 1 mana and 2 mana cards would be fun to learn but this game makes you value those cards. To just devalue them because you get bored playing the same decks that we spent months figuring out seems like a method to specifically piss off the long time players in favor of people that will be gone in a month anyhow.

Loong time players will tell you, we didn't have multiclass heroes open at first. We had to be creative. The reason you don't see the creativeness is someone in your guild told you what cards work and what don't. It isn't us who aren't creative. It is you.
GoM88
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Re: Deckbuilding in pvp

Postby GoM88 » Wed Feb 07, 2018 4:04 pm

Realy? Please Not!
Don't nerv much 2 Mana Monster! It's The wrong way!
Yes, WE have some zu Strong Cards (Like birbery or Pharaos curse) but nerv to much Cards are an Bad Idea.. much Players will rageing.
Make Others Cards more playable... With some more Cards, and when some Cards geht better You can make much more strategis playable!
Pls don't rework this Game, give us only more content...

Pls don't destroy this nice game

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