Discuss anything related to Heroes Empire: TCG
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Postby cgascons » Wed Jan 25, 2017 5:18 pm

Hi guys,

We know it's been a while, but we have been working hard in order to fix specially the connecivity issues we've been facing lately and also working a little bit on improving the first user experience so we can increase the players database a little.

So here are the details of the last build, note that currently is only live on Facebook and Kongregate, iOS and Android will be ready hopefully this week.

# Fixes
1 - Craft: Available option now refreshes after crafting a card.
2 - Several issues with PvP Desync have been fixed.

# Changes
1 - Start and End Level Popup simplified, only shows the needed information
2 - Victory Animation now shows your current character
4 - Map Screen Optimized: Icons and stars changed. Icons are now more visible and you can easily see your current level.
5 - Star Animation improved
7 - Changed chat bubbles and tutorial texts to improve visibility.

Hope you enjoy it and we will specially appreciate if you could give us a warning if you detect any weird behavior on PvP.

Christian "Stone" Gascons
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Re: Update

Postby brightblade » Wed Jan 25, 2017 5:23 pm

Well done guys.

Keep the good work... hope there will be new Campaigns soon...

Best regards
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Re: Update

Postby Thunderclaw » Wed Jan 25, 2017 6:42 pm

Had another player draw first in pvp and do the "refuse to move" trick moments ago. They should forfeit the turn instead of freezing the game!!
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Re: Update

Postby Kramito » Thu Jan 26, 2017 7:43 am

Hello Thunderclaw,

We're monitoring all games and I've checked yours in particular. I can see that when you joined that match you got disconnected at 22h approx. Did you remember if you loss connection or another piece of information that would be useful? Also, there's another match around 19h where we see you got the win after waiting 14 minutes, is this it?

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Re: Update

Postby Thunderclaw » Thu Jan 26, 2017 6:38 pm

likely it was the 14 min game as eventually he resigned. But this wouldn't be an issue if the clock ran out and the game passed the turn to the 2nd player instead of freezing. thx anyway

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